Category Archives: video games

Classic Video Game Monday: Banjo-Kazooie

Think back to a world of awesome 3D platformers that were just coming into their own. Think back to something a little more refined than the formula started by Super Mario 64, but not an overboard collect-o-fest like Donkey Kong 64.

You know what I’m talking about.

I’m talking about BANJO-FREAKING-KAZOOIE.

(Attention: Please stop everything you are doing and listen to this remix:)

I remember when we first got this game. We got this at the same time as our Nintendo 64 and Yoshi’s Story. Yoshi’s Story was what we played first, because we all knew who Yoshi was but we’d never heard of this Banjo character. It was only a matter of minutes, though, before the Banjo-Kazooie cartridge replaced the Yoshi one, and there it would stay for a long, loooong time.

Let me explain the brilliance of this game for those of you who missed out. It’s a Mario64-ish platformer, as I said. You wander around a central “hub” world and visit “themed” worlds inside. You’ve got all your obligatory ones… the water world, the snow world, and so forth… but the way that they are done is so original that you don’t even realize it’s old territory. Not to mention the last world, Click Clock Wood, is actually split up into four different versions based on the seasons of the year.

The controls are intuitive and varied and make much use of, well, you being a bear and toting around a bird in your backpack. The humor is offbeat and quirky and quintessentially British (oh Rare, gotta love ’em.) and the music is some of the most memorable you will hear, particularly the main theme, a motif which is masterfully weaved into most of the other music in the game and done in different styles and tempos depending on location.

The game objectives themselves mostly revolve conquering various challenges to collect items, which is how most platforming games in that era worked, but in my opinion Banjo-Kazooie pulled it off just about right: lots to do without going overboard. The sequel, Banjo-Tooie, would later teeter close to being overboard in my opinion (but was still fantastic and had a lot of improvements, don’t get me wrong), but B-K just did it right.

And don’t let the cute fuzzy characters fool you, this game was challenging. I don’t think I ever beat it. I never quite had enough Jiggies (the game’s lingo for “puzzle pieces”, an item you collected) to get into the last world. And yet despite that, I still managed to dump countless hours into this game and I enjoyed every minute. This was platforming at its finest. Rare and I go back a long ways. I spent many, many days with the likes of Diddy Kong Racing, Jet Force Gemini, Goldeneye 007, and all three Donkey Kong Country games. All of these games are amazing and all of them would be top contenders in my personal “Best Games Evar” list.

But if I had to pick a fave Rare game?

It just might be this one.

“Stupid Bear and Dumb Kazooie, I’ll be back in Banjo-Tooie!”

I Think I’ve Seen About Everything…

In my opinion, cracked.com is basically one of the most addictive websites out there. Worse than TVTropes and possibly worse than looking up old 80s cartoons on YouTube. As a Mr. Munroe once put it, “They could write a list of ’17 worst haircuts in the Ottoman Empire’ and I’d read through to the end, then click on all the links at the end.”

Anyways, I’m browsing the other day and they happen to have this article about World of Warcraft up there, so I was reading it and it wasn’t a particularly great article but it was mildly entertaining, and then I get to this picture:

And the first thing I think is, “How silly, the article is talking about mini-pets at this point and they show a picture of a hunter pet.”

And the second thing I think is, “That must be The Rake, since the hunter is in Mulgore and doesn’t appear to be a very high level.”

And then the third thing I think is, “…huh… actually… that looks pretty… familiar… is that… no… is it?”

I went on a searching spree on Aspect of the Hare. Scoured all my old screenshot posts. All my old “I rolled a new hunter” posts. I didn’t seem to be having any luck, though. Maybe it was just coincidence…

Then I went to my Photobucket:

A-ha. I knew it. I knew that wasn’t just any ol’ hunter and pet.

That’s Althalor. And Kolya. Yes, formerly the Rake.

You know, it’s funny. Screenshots of my hunters have been on WoW.com and I’ve been linked on all sorts of big-name sites, but nothing quite prepared me for having a (uncredited) spot on freakin’ Cracked.

It made my day.

Classic Video Game Monday: Archon

I was doing one of my favorite past-times and looking up playthroughs of old-games on YouTube, and discovered an amazing remix of an amazing old video game theme.

And I thought, man, Archon was awesome.

“It’s Wizard’s Chess, Harry!”

It looks like chess. It… isn’t really. The pieces don’t move anything like chess pieces do, oh, and when two of them meet on the battlefield, suddenly it turns into an action game:

Whichever color square you happen to fight on determines what color piece has the advantage, but underdogs can– and will– triumph.

The objective is to either kill the other side’s “king” or control all five diamond-shaped areas on the board– there is one at each compass point and one at the center. This is harder to accomplish than it looks, between all the fighting you have to do and the way you also get magical spells and can teleport around or revive fallen pieces. You think Echo of Medivh cheats, wait til the computer revives his most powerful piece and then teleports it on top of you.

Hax? Perhaps, but you can dish it out to the other guy just as well.

Delightfully original and fiendishly difficult, this game is a true classic from the C64/Atari/Apple II era. Orson Scott Card approved. Oh, and distributed by Electronic Arts, funnily enough.

Classic Video Game Monday: Super Mario World

I’m starting a new thing. Every Monday I want to talk about a classic video game.

Mind you, the definition of “classic” is arguable, but as far as I’m concerned, if it a.) came out more than a couple of years ago, and b.) makes me feel all nostalgic when I think about it, it’s fair game.

Seeing as I’ve been gaming most of my life, and seeing as friends have actually made fun of me before for my propensity to wax nostalgic about old games rather than play new ones nine times out of ten, I’m sure I won’t run out of games for this feature for a loooong time.

For my inaugural edition I figured I’d go with a tried and true classic that I’m sure most of us can agree on. It’s not my favorite Mario game (Super Mario RPG & Mario Bros. 3 are probably my two faves in that category), but there is no denying… Super Mario World was amazing.

When I first got this game it came with the Super Nintendo we got for Christmas, and pretty much everyone was hooked. See, basically what this game did was take the tried and true Mario formula… and make it HUGE.

If my memory serves me correctly, when you count secret areas there are close to 100 levels packed in here. And secret levels there were galore. Secret passageways, secret bridges, secret underwater areas, and entire secret “worlds” such as Star Road or “Special”. Special included the one level that I could never beat. When I actually saw it easily done on YouTube years later, I was quite shocked. I mean, my inability to pass that level had been haunting me for years.

Now let’s change gears from secret worlds to secrets within the normal levels. In order to unlock a good number of the secret levels, you had to discover… secondary finishlines, so to speak, in the normal levels. These often came in the form of finding a key in a level and having to drag it to a keyhole. Other times it would be a second goalpost hidden away behind the first. Beating the level this way would invariably open up secret paths and more secret levels.

There were secret techniques to beat certain levels, too. The Ghost Houses were set up to be nothing but a houseful of secrets and puzzles, forcing you to think outside of the box to beat the level the normal way, much less the “secret” way. Oh, and who can forget the easy way to surpass all the angry saws in the Cheese Bridge area?

…though, I sort of think that your ability to use this technique wasn’t intentional, because you couldn’t do this anymore in the Game Boy Advance version. Poo.

You didn’t have to find all the secrets to beat Bowser, though. You could do it in under fifteen minutes from start to finish if you knew the correct path. I always loved Bowser’s castle in this game, by the way. You had a choice of “rooms” to go in and each room had some sort of different “mini-castle” in it. I thought it was a really neat and original idea (I’d certainly never seen something like that before.)

I could ramble on and on about this game forever but ultimately I think the best compliment I can give it is this: when I bought my Game Boy Advance years later and I had enough money for one game, I looked around at all the shiny new GBA games…

…and bought the port of Super Mario World.